LIGHTSome Summer Summoner
ATK:
1600
LINK-2
View:
1165
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2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to.
Some Summer Summoner — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 60 · Deck: 61 · Meta: provisional
- Primary role: Combo enabler · Secondary: Recovery/Recursion, Material body
Why it scores here
Some Summer Summoner converts two Thunder monsters into a Link-2 body plus a recurring Quick Effect that revives a Thunder monster from the GY on every opponent's turn (verified from card text). Its value is real in Thunder Dragon, where it appears in 43.5% of the 333 recorded decks and is a low-cost Extra Deck slot (avg 1.26 copies), but its disruption is entirely dependent on the revived monster and it brings no negation or removal of its own. Its 1600 ATK earns nothing here; the score reflects a solid, deck-bound extender rather than a standalone power card. No combo evidence was supplied, so combo centrality is inferred from deck fit rather than measured.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Extra Deck Link-2 requiring 2 Thunder monsters — trivial in Thunder Dragon but locked out of non-Thunder decks (verified from card text). |
| Combo & Conversion | 55 | Provides one Link-2 body and a recurring revive of a GY Thunder, but builds no full board on its own without deck support (inferred). |
| Resource Economy | 55 | Discards 1 card to revive 1 monster from the GY, roughly card-neutral but repeatable each opponent's turn (inferred). |
| Effect & Interaction | 40 | The card offers no built-in negation or removal; any disruption comes from the revived monster's own effect (verified from card text). |
| Material Utility | 58 | A LIGHT Thunder Link-2 with two downward arrows that can climb into larger Links and is played alongside I:P Masquerena (57.7% co-decks) (observed). |
| Resilience & Flexibility | 55 | Effect recurs on every opponent's turn and operates from the field toward the GY, but a single negate on the Link summon ends it (inferred). |
| Deck-Building Efficiency | 68 | Cheap one-off Extra Deck slot (avg 1.26 copies, 264 of 333 decks run exactly 1) that shows up across 44 distinct archetypes (observed). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 60, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reusable Quick Effect revive on every opponent's turn.
- Easy to summon in Thunder-heavy decks (2 Thunder material).
- Low Extra Deck slot cost (avg 1.26 copies, mostly a 1-of).
- Strong observed synergy with Thunder Dragon pieces and I:P Masquerena.
Weaknesses
- Requires Thunder monsters as material — not a generic body.
- No built-in negation or removal; disruption depends on the revived monster.
- Needs both a GY Thunder target and a spare card to discard.
- A negate on the Link summon removes it before the effect is live.
Counters / choke points
- Ash Blossom & Joyous Spring or Called by the Grave on the revive effect.
- Graveyard hate (e.g., D.D. Crow) denying a Thunder target in the GY.
- Effect negation or Link Summon negation (Solemn/negate bodies).
Best use
Extra Deck combo enabler and recurring GY recursion piece. Decks: Thunder Dragon, Bystial/Byssted (Thunder), Spright (Thunder variants). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Link-2 LIGHT Thunder, 2 Thunder monsters; once per opponent's turn Quick Effect discard 1 to revive a non-Link Thunder from GY to its linked zone.; Legal in TCG, OCG, MasterDuel and DuelLinks per evidence.card.formats.
- Observed: Appears in 333 recorded decks, 43.5% Thunder Dragon, average 1.26 copies (264 decks use exactly 1).; Top co-deck partners are Thunder Dragon Colossus (74.5%), Thunder Dragon Fusion (67%) and I:P Masquerena (57.7%).; Runs across 44 distinct archetypes.
- Inferred: Requires 2 Thunder monsters, so it is easy to summon only in Thunder-heavy decks.; Discard-1 revive is roughly card-neutral but recurring each opponent's turn.; Combo centrality is inferred from deck fit because no combo evidence was supplied.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






